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Sega Mega Drive Console

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McWhertor, Michael (February 16, 2011). "Sega Genesis Games Come To PlayStation Plus". Kotaku. Archived from the original on December 20, 2013 . Retrieved October 5, 2013.

Rignall, Julian; Leadbetter, Richard (February 1992). "Mega Drive Review: Xenon II: Megablast". Mean Machines. pp.48–50.

a b c d e Horowitz, Ken (March 17, 2006). "Sega's SVP Chip: The Road Not Taken?". Sega-16. Archived from the original on July 27, 2015 . Retrieved July 9, 2010. A number of Genesis and Mega Drive emulators have been produced, including GenEM, KGen, Genecyst, VGen, [174] Gens, [175] and Kega Fusion. The GameTap subscription gaming service included a Genesis emulator and had several dozen licensed Genesis games in its catalog. [176] The Console Classix subscription gaming service includes an emulator and has several hundred Genesis games in its catalog. [177] Screen Digest". Screen Digest. Screen Digest Limited: 348. 2001. Sonic the Hedgehog 2 breaks all records for sales of video/computer games Marriott, Scott Alan. "JVC X'Eye – Overview". AllGame. Archived from the original on April 24, 2011 . Retrieved July 2, 2013. a b c d e f g h i j k l "Software List (Released by Sega)". セガ 製品情報サイト (in Japanese). Sega . Retrieved May 15, 2023.

Battelle, John (December 1993). "The Next Level: Sega's Plans for World Domination". Wired. Condé Nast Publications. Archived from the original on May 2, 2012 . Retrieved October 9, 2013. a b c "Sega farms out Genesis". Consumer Electronics. March 2, 1998. Archived from the original on July 9, 2012. Beggar Prince". Super Fighter Team. Archived from the original on August 3, 2010 . Retrieved July 16, 2010. a b c d e f Kent, Steven L. (2001). "The War". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. ISBN 0-7615-3643-4.

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Not considered by many users as the best of the Mega Drives, it has always been much cheaper to source on the second hand market as a result. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 303, 360. ISBN 0-7615-3643-4. a b c d e f g h i j k l m n o Sczepaniak, John (August 2006). "Retroinspection: Mega Drive". Retro Gamer. No.27. Imagine Publishing. pp.42–47. Archived from the original on September 24, 2015 – via Sega-16. Tor Thorsen (October 18, 2007). "GDC 06: Revolution to play Genesis, TurboGrafx-16 games". GameSpot. Archived from the original on April 18, 2006 . Retrieved July 16, 2010. Although the new unit was a stronger console than originally proposed, it was not compatible with Saturn games. [157] Before the 32X could be launched, the release date of the Saturn was announced for November 1994 in Japan, coinciding with the 32X's target launch date in North America. Sega of America now was faced with trying to market the 32X with the Saturn's Japan release occurring simultaneously. Their answer was to call the 32X a "transitional device" between the Genesis and the Saturn. [155] This was justified by Sega's statement that both platforms would run at the same time and that the 32X would be aimed at players who could not afford the more expensive Saturn. [147]

Z. Wright, Andy Crane (January 14, 1993). "Report: The CES in Las Vegas". Bad Influence!. Series 1. Episode 10. Event occurs at 6:54. ITV. CITV. Archived from the original on November 14, 2021 . Retrieved October 14, 2021. Sega Genesis is also popular with many players on the Mega Drive in North America. This is a 16-bit console game console made by the famous Japanese gaming company, SEGA. Sega Genesis is the third generation gaming console released and is the successor of the Sega Master System. It was first published in Japan in 1988 and expanded its market to the global region in the following years. The market they targeted was North America with the Genesis name in 1989, and in 1990, it was distributed as Mega Drive by Virgin Mastertronic in Europe. Sega officially stopped manufacturing this product in 1997 after nine years of continuous production. During those nine years, the total sales of the Sega Genesis were 30.75 worldwide. This is a very terrible number and brought massive revenue to SEGA and brought SEGA’s name to the world. Both the original Mega Drive and the Mega Drive II could be connected to a Mega CD and 32X add-ons. The Mega CD was remodelled at the same time to better fit the design of the Mega Drive II. It had a proper cradle for the MD II to sit side by side.Sega Genesis was sold as the main rival to NEC PC Engine and Nintendo Super Famicom. Nintendo outsold Sega Genesis in Japan, but it was less successful in the United States. Just to add, Sega Genesis was designed after Master System. It was replaced by Sega Saturn in 1997 although some companies continued making the console up to 1999. a b Kennedy, Sam. "The Essential 50 Part 28 – Sonic the Hedgehog from 1UP.com". 1UP.com. Ziff Davis. Archived from the original on July 14, 2016 . Retrieved December 11, 2016. Melanson, Donald (November 13, 2007). "Brazil's TecToy cranks out Mega Drive portable handheld". Engadget. Archived from the original on October 12, 2013 . Retrieved January 23, 2007. McFerran, Damien (May 9, 2023). "This Mega Drive Dungeon Crawler Was Made In Just Four Weeks". Time Extension. Hookshot Media . Retrieved May 9, 2023. Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p.405. ISBN 0-7615-3643-4.

The Genesis, also known as the Mega Drive [b] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. [c] I was just trying to establish a toehold for Genesis in the US,” says Nilsen. “I didn’t have the software to be an aspirational machine – I launched with five titles! By 1990, I had maybe 30 titles and some third-party games. If you’d asked me in 1989, ‘Will Sega have the No 1 selling console in America?’ it never even entered my mind. I shouldn’t say that though, because when I was out talking to prospective partners that’s exactly what I was telling them. Did I believe it? No.” Horowitz, Ken (November 12, 2004). "Xband: Online Gaming's First Big Try". Sega-16. Archived from the original on October 12, 2013 . Retrieved October 5, 2013. However, there are differences. This time, the Classic Game Console included 40 SEGA games, as well as 40 arcade games. This combined added up to 80 built in games. The console no longer donned the PAL/NTSC switch, so it is incompatible with PAL games. Instead of wired six-button controller adaptions, the American Firecore sported two infra-red wireless six-button controllers, though the Nine Pegs were still available for use. EGM's Special Report: Which System Is Best?". 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. pp.56–57.Although the Sega Master System had proven a success in Brazil and Europe, it failed to ignite much interest in the Japanese or North American markets, which by the mid-to-late 1980s were both dominated by Nintendo with 95% and 92% market shares respectively. Hoping to dramatically increase their share, Sega set about creating a new machine that would be at least as powerful as the then most impressive hardware on the market - the 16-bit Commodore Amiga, Atari ST and the Macintosh II home computers.

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